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Space Captain McCallery - Episode 2: Pilgrims in Purple Moss Torrent Download

7/8/2019

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Space Captain McCallery - Episode 2: Pilgrims In Purple Moss Torrent Download



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About This Game

Space Captain McCallery


In the lawless reaches of the galaxy known as the Renegade Sector...

Space Pirate Captain McCallery is once again roaming the Renegade Sector in search of treasure and adventure! Along with his new robotic companion, he travels to a mysterious sunken ruin which he believes to be one of the the hiding places of the treasure of the Legendary Space Pirate Laserbeard. In this Low-Poly 3D Action-Adventure game, Captain McCallery must explore a strange and mysterious alien world, battle alien lifeforms, search for food, and ultimately find Laserbeard's Treasure.

This episode of Space Captain McCallery is a self-contained adventure and can be played without having played the first episode. However, if you want to start at the beginning, the first episode can be found here:

https://store.steampowered.com/app/852900/Space_Captain_McCallery__Episode_1_Crash_Landing/

Explore a Strange Alien World


Playing as Captain McCallery, you will travel through white cliffs and purple swamps, and delve into mysterious ancient ruins. Pay attention to your surroundings, as danger lurks behind every corner. This world is full of hidden paths and secrets to reward exploration.

Consume Alien Plants


The Captain needs to eat to survive! Be on the lookout for plants which you can consume to regain your energy. Food items can have a variety of other effects, ranging from restoring health and increasing your dash length, to hallucinations. Explore your environment to find rare and beneficial items!

Battle Alien Monsters


The game features fast-paced lock-on combat. Dash around your foes, dodging their attacks. Use your trusty laser gun to blast away at your enemies, or conserve your ammo by punching and throwing rocks. You'll be up against a variety of alien beings, including multiple boss fights.

Survival Mode


For those who want an extra challenge, there's Survival Mode. Survival Mode removes checkpoints from the game, and also removes enemy and item respawning. This mode requires caution and careful item-use in order to make it through. b4d347fde0



Title: Space Captain McCallery - Episode 2: Pilgrims in Purple Moss
Genre: Action, Adventure, Indie
Developer:
Renegade Sector Games
Publisher:
Renegade Sector Games
Franchise:
Space Captain McCallery
Release Date: 14 Mar, 2019



English




An entertaining but challenging romp.. Another fun adventure with Space Captain McCallery, but this time on a very purple planet! Unlike Episode 1: Crash Landing, Pilgrims in Purple Moss features far fewer hallucinogenics to try, instead opting for purple moss that rots upon resting, creating a somewhat different dynamic from the first game.

Similarly different is that the area design is a tad more constrained, with this appearing to be a slightly tamer planet, and much swampier. Nevertheless, there are still clear indications of different paths one can take to uncover some secrets, such as tucked away hallucinogenic foods, so despite being tamer it remains interesting to explore. Although, it has to be said, the environments feel less varied than the first, at least without going after the more hidden paths, but<\/i> I'd say the ruin in this game is much more interesting than the first game's, and hints at much more intrigue in the Renegade Sector than the first game's ruin did.

This all said, the reason I write more of the game's planet than its gameplay is simple: it hasn't changed much from the first, and that's not to its detriment. It's still an enjoyable lock on and shoot style, with dashing allowing one to dart around enemies in a fun fashion.

There are new enemies here, with perhaps one carryover from the first, and each is fun to fend off...Well, except maybe the snake creatures when several are alerted. As with the first, there are boss enemies as well, which are cool sights to behold and face, although the last is a tad on the rough side.

Overall, it was a fun adventure, and I'm certainly curious to see where the next episode takes things!. An entertaining but challenging romp.. Another fun adventure with Space Captain McCallery, but this time on a very purple planet! Unlike Episode 1: Crash Landing, Pilgrims in Purple Moss features far fewer hallucinogenics to try, instead opting for purple moss that rots upon resting, creating a somewhat different dynamic from the first game.

Similarly different is that the area design is a tad more constrained, with this appearing to be a slightly tamer planet, and much swampier. Nevertheless, there are still clear indications of different paths one can take to uncover some secrets, such as tucked away hallucinogenic foods, so despite being tamer it remains interesting to explore. Although, it has to be said, the environments feel less varied than the first, at least without going after the more hidden paths, but<\/i> I'd say the ruin in this game is much more interesting than the first game's, and hints at much more intrigue in the Renegade Sector than the first game's ruin did.

This all said, the reason I write more of the game's planet than its gameplay is simple: it hasn't changed much from the first, and that's not to its detriment. It's still an enjoyable lock on and shoot style, with dashing allowing one to dart around enemies in a fun fashion.

There are new enemies here, with perhaps one carryover from the first, and each is fun to fend off...Well, except maybe the snake creatures when several are alerted. As with the first, there are boss enemies as well, which are cool sights to behold and face, although the last is a tad on the rough side.

Overall, it was a fun adventure, and I'm certainly curious to see where the next episode takes things!


FURI ARTBOOK AVAILABLE NOW:


Hello Furi fans,
Since Furi’s release, we have wanted to share with fans and videogame lovers the amazing work done by the Furi art team over the two years of development. We are happy to announce we have gathered it all in a beautiful artbook.

In Furi Complete Artworks you will find the ultra-detailed characters sketches by Takashi Okazaki – renowned mangaka and the game character artist – but also work by the whole of Furi Art team: the environments concept art, cutscenes storyboards or even research drawings for combat moves.

Notes from the dev team help understand the creative process behind the guardians, their worlds and Rider, as well as the nurturing back and forth between game design and art. There is also a Bonus section that includes artworks for characters or scenes that didn’t make it into the game.

Furi Complete Artworks comes as a softcover book of 144 pages, on art-quality paper, measuring 255 x 180 mm (10 x 7 inches) with dust jacket.

It is priced at 30 € / 30$ and is available now.

Check it here:
https://www.merchandise.game/collections/furi/products/furi-artbooks-furi-complete-artworks

Our partner online store ships worldwide.

We hope you like it !




. Making of Furi - Episode 2:
Happy to share Episode 2 of “Making Of” Furi, directed by Katya Mokolo (Kitsuney).
This time we talk about how we looked for the right recipe for Furi’s gameplay.

Check out Episode 2 here: https://youtu.be/XV0XxQ65GRs
Episode 1 is also available here: https://youtu.be/sJ77Gq5y8G8
You can view them in any order!. Furi Rider Figurine Kickstarter launched!:
Furi fans - old and new - how about a figurine of Rider as a reminder of your time with the game?

It's Rider in full action pose with katana and gun, and his signature hair and cape flowing. Design by Takashi Okazaki of course.
It's 16 cm / 6.3" high, in vinyl (PVC) material and hand-painted.

We've launched a kickstarter to fund the figurine production.
Head here to get yours and discover the story behind it: www.furigame.com/kickstarter

And as usual with kickstarter, your help sharing the news is appreciated!

. We've set up a Game Bakers Discord server to share about our games:
Hello there,

We’ve setup a Game Bakers Discord server so that everyone who enjoys our games can share about them independently of the platforms they play on, and also communicate with our dev team.

---> https://discordapp.com/invite/Rhh7ENb

On our side, we'll share our news: new games (!), new content, platforms or updates, information on upcoming physical editions, on our merch and goodies, artworks, discounts... in order to make sure you stay posted. We’re also going to organize some events, like Q&A with the team or mini-contests.

See you there!


. Furi major update with new features and bug fix - v1.2.58:
We're happy to release Furi's first major update.
We've been listening to the feedback from the community and have added some of the most requested features as well as fixed bugs here and there to improve the experience.

Here is the content of version 1.2.58

  • Alternate gamepad control schemes
  • New radial mode option for mouse aiming (default)
  • Added Steam Trading Cards (waiting for Steam validation)
  • Tweak for Promenade mode (added more variety to the Promenade fights)
  • Slight nerf for The Burst and The Line (in Furi difficulty story mode only - NOT in Speedrun mode)
  • Added hint for Automove (press X to walk on paths to arena)
  • Fixed most cases where The Burst walls raise below Rider
  • Improved reticle visibility on some levels (re difficulty to see it for colorblind people)
  • Misc bugfixes

We hope you enjoy this update and we'll keep listening to your feedback and bug reports.

The forum link is here: http://steamcommunity.com/app/423230/discussions/0/350542683195320704/






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